offense.......................68.41780% rain..........................52.59985% balance.......................30.58770% weatherless...................24.41760% sand..........................20.21838% trickroom..................... 2.60231% hail.......................... 1.71841% sun........................... 1.17864% voltturn...................... 0.68358% semistall..................... 0.61719% tailwind...................... 0.35981% hyperoffense.................. 0.34427% trickhail..................... 0.14724% multiweather.................. 0.13288% sandoffense................... 0.04434% sunoffense.................... 0.04099% stall......................... 0.03304% monotype...................... 0.02294% monowater..................... 0.02294% sunstall...................... 0.01050% tricksand..................... 0.00427% sandstall..................... 0.00000% monoelectric.................. 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% choice........................ 0.00000% monodragon.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.337) -1.5| | -1.0| |############################## -0.5|### |######### 0.0|######### |######### +0.5|## |# +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.56%