weatherless...................48.51865% offense.......................37.45722% balance.......................31.89441% sand..........................27.96483% hyperoffense..................21.51857% rain..........................16.53012% semistall..................... 5.73607% voltturn...................... 4.69325% hail.......................... 3.72529% sun........................... 3.62261% stall......................... 3.39373% dragmag....................... 2.41508% monotype...................... 2.27924% choice........................ 1.91345% trickroom..................... 1.52520% sandstall..................... 1.22572% sandoffense................... 1.11876% rainoffense................... 0.96903% hailoffense................... 0.71554% rainstall..................... 0.54334% tailwind...................... 0.47810% monofighting.................. 0.45670% monowater..................... 0.44494% sunstall...................... 0.43959% multiweather.................. 0.34226% hailstall..................... 0.29199% sunoffense.................... 0.25242% monobug....................... 0.20536% monoflying.................... 0.17327% monosteel..................... 0.13583% monodark...................... 0.13156% mononormal.................... 0.10696% monoghost..................... 0.10589% monopsychic................... 0.09733% monopoison.................... 0.07487% monorock...................... 0.07166% monodragon.................... 0.06952% tricksand..................... 0.06952% monoice....................... 0.06097% monoground.................... 0.05990% monoelectric.................. 0.05990% gravity....................... 0.05455% monograss..................... 0.04706% monofire...................... 0.04706% trickrain..................... 0.03957% trickhail..................... 0.03850% batonpass..................... 0.01070% monofairy..................... 0.00856% allweather.................... 0.00642% tricksun...................... 0.00642% Stalliness (mean: -0.213) -2.0|############ |###### -1.5|########## |############## -1.0|############### |################### -0.5|################### |########################## 0.0|############################## |#################### +0.5|################ |################# +1.0|######### |###### +1.5|#### |## +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.43%