sand..........................40.41792% weatherless...................33.98019% balance.......................31.91986% offense.......................29.44084% hyperoffense..................24.70656% rain..........................18.31293% stall......................... 7.18441% semistall..................... 6.74832% voltturn...................... 5.15403% hail.......................... 4.34338% sandstall..................... 3.11244% sun........................... 3.00768% sunstall...................... 2.11661% dragmag....................... 1.55538% choice........................ 1.31247% hailstall..................... 0.76668% hailoffense................... 0.75142% monotype...................... 0.64598% rainoffense................... 0.63716% monofighting.................. 0.56520% tailwind...................... 0.47968% rainstall..................... 0.36697% trickroom..................... 0.34643% sandoffense................... 0.31403% tricksand..................... 0.14927% multiweather.................. 0.06210% monoghost..................... 0.03670% trickhail..................... 0.02359% monobug....................... 0.01927% monodragon.................... 0.01526% sunoffense.................... 0.00771% monosteel..................... 0.00645% batonpass..................... 0.00355% monopsychic................... 0.00254% tricksun...................... 0.00090% trickrain..................... 0.00033% gravity....................... 0.00016% monopoison.................... 0.00016% monofire...................... 0.00015% monowater..................... 0.00011% monodark...................... 0.00007% monoice....................... 0.00004% monorock...................... 0.00002% monoground.................... 0.00002% monograss..................... 0.00001% monoelectric.................. 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.115) -2.0|########### |###### -1.5|########## |################### -1.0|################# |############ -0.5|################# |##################### 0.0|############################## |################# +0.5|############### |##################### +1.0|######## |#### +1.5|###### |## +2.0|######## |#### +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.43%