weatherless...................68.65962% offense.......................48.14974% balance.......................44.86417% sand..........................13.52123% tailwind......................11.56884% sun...........................11.55921% rain.......................... 5.75920% hyperoffense.................. 3.38049% semistall..................... 3.16322% trickroom..................... 1.76594% hail.......................... 1.00297% voltturn...................... 0.80303% dragmag....................... 0.67958% multiweather.................. 0.50222% stall......................... 0.44238% gravity....................... 0.36484% sandoffense................... 0.27084% monotype...................... 0.20582% sunoffense.................... 0.16102% tricksun...................... 0.13217% sandstall..................... 0.13190% batonpass..................... 0.12314% monosteel..................... 0.07772% rainstall..................... 0.06926% monowater..................... 0.05417% tricksand..................... 0.05400% choice........................ 0.04074% hailoffense................... 0.02375% trickhail..................... 0.02083% monoground.................... 0.02066% rainoffense................... 0.01526% monoice....................... 0.01465% monopsychic................... 0.01304% monofire...................... 0.01233% monoelectric.................. 0.01103% monopoison.................... 0.00223% Stalliness (mean: -0.004) -1.5|# |## -1.0|##### |####### -0.5|############ |############################## 0.0|###################### |########################### +0.5|############## |######### +1.0|##### |# +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.73%