weatherless...................67.67999% balance.......................47.78944% offense.......................47.76847% sand..........................17.46970% tailwind......................14.28637% sun........................... 9.24688% rain.......................... 4.78862% semistall..................... 3.91925% hail.......................... 1.29340% voltturn...................... 1.23941% trickroom..................... 0.94514% gravity....................... 0.69461% multiweather.................. 0.47860% dragmag....................... 0.46575% hyperoffense.................. 0.35796% tricksun...................... 0.17034% stall......................... 0.16488% sandoffense................... 0.13613% sandstall..................... 0.08454% rainstall..................... 0.06443% tricksand..................... 0.06315% sunoffense.................... 0.01573% batonpass..................... 0.01473% hailoffense................... 0.01277% rainoffense................... 0.00178% monotype...................... 0.00094% monoice....................... 0.00092% choice........................ 0.00014% monopoison.................... 0.00002% monowater..................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.071) -1.5| | -1.0|## |### -0.5|########### |############################## 0.0|########################## |############################ +0.5|############## |######### +1.0|##### | +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.76%