weatherless...................69.27698% offense.......................48.24456% balance.......................47.17147% sand..........................17.48599% tailwind......................16.41921% sun........................... 7.22560% rain.......................... 5.49583% semistall..................... 4.54708% hail.......................... 1.20701% gravity....................... 0.92188% multiweather.................. 0.69141% trickroom..................... 0.28423% dragmag....................... 0.16699% voltturn...................... 0.16103% tricksand..................... 0.13009% hyperoffense.................. 0.03495% tricksun...................... 0.02091% sandoffense................... 0.01171% stall......................... 0.00193% hailoffense................... 0.00171% sunoffense.................... 0.00163% batonpass..................... 0.00020% sandstall..................... 0.00020% rainstall..................... 0.00016% rainoffense................... 0.00001% choice........................ 0.00000% monotype...................... 0.00000% monoice....................... 0.00000% monopoison.................... 0.00000% monowater..................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.049) -1.5| | -1.0|#### |# -0.5|############# |############################ 0.0|########################## |############################## +0.5|############## |##### +1.0|##### | +1.5|## | +2.0| more negative = more offensive, more positive = more stall one # = 0.79%