weatherless...................62.70471% balance.......................47.80578% offense.......................39.87973% sun...........................13.65148% rain..........................11.03506% trickroom..................... 9.44217% sand.......................... 8.52098% tailwind...................... 5.45676% semistall..................... 5.45036% hail.......................... 5.42477% stall......................... 3.66556% voltturn...................... 3.53762% hyperoffense.................. 3.19857% monotype...................... 2.23900% tricksun...................... 1.11310% multiweather.................. 1.08112% batonpass..................... 0.83163% monowater..................... 0.47339% tricksand..................... 0.46699% choice........................ 0.40942% monofire...................... 0.38383% monoice....................... 0.37743% trickhail..................... 0.36464% rainoffense................... 0.31346% sunoffense.................... 0.28787% monoelectric.................. 0.26228% sandstall..................... 0.23030% sandoffense................... 0.22390% trickrain..................... 0.12794% monosteel..................... 0.10875% hailoffense................... 0.10875% monograss..................... 0.10235% monobug....................... 0.10235% monofairy..................... 0.10235% monoghost..................... 0.09596% mononormal.................... 0.07677% monodragon.................... 0.07037% allweather.................... 0.05118% monorock...................... 0.04478% gravity....................... 0.03838% monoground.................... 0.03838% sunstall...................... 0.01919% rainstall..................... 0.01919% monopsychic................... 0.01279% monoflying.................... 0.01279% hailstall..................... 0.01279% monofighting.................. 0.00640% Stalliness (mean: 0.160) |#### -1.0|##### |############ -0.5|################# |####################### 0.0|############################## |############################## +0.5|#################### |############### +1.0|####### |#### +1.5|### |# +2.0| |# +2.5|#### more negative = more offensive, more positive = more stall one # = 0.57%