weatherless...................62.56799% balance.......................51.77528% offense.......................36.26982% sun...........................13.31527% trickroom.....................11.59206% rain..........................11.10572% sand.......................... 9.21799% tailwind...................... 6.97934% semistall..................... 5.77791% hail.......................... 4.68944% voltturn...................... 4.01800% stall......................... 3.51768% hyperoffense.................. 2.65932% monotype...................... 2.06268% tricksun...................... 1.13914% batonpass..................... 0.81409% multiweather.................. 0.75902% tricksand..................... 0.65823% monowater..................... 0.55498% trickhail..................... 0.49284% monoice....................... 0.42611% monofire...................... 0.40980% sunoffense.................... 0.34036% choice........................ 0.25138% rainoffense................... 0.24426% sandoffense................... 0.24309% monoelectric.................. 0.16626% hailoffense................... 0.15703% trickrain..................... 0.15570% monosteel..................... 0.12237% monograss..................... 0.07973% monofairy..................... 0.07110% monobug....................... 0.07007% monodragon.................... 0.05948% monorock...................... 0.04714% sandstall..................... 0.04113% allweather.................... 0.03431% monoghost..................... 0.02734% mononormal.................... 0.02303% gravity....................... 0.01892% monoflying.................... 0.01506% monoground.................... 0.01391% rainstall..................... 0.01006% monopsychic................... 0.00814% monofighting.................. 0.00809% sunstall...................... 0.00631% hailstall..................... 0.00129% Stalliness (mean: 0.197) |### -1.0|### |########### -0.5|############# |################### 0.0|############################# |############################## +0.5|################### |############### +1.0|###### |#### +1.5|### | +2.0| |# +2.5|#### more negative = more offensive, more positive = more stall one # = 0.62%