weatherless...................62.10852% balance.......................57.35698% offense.......................35.07830% sun...........................13.30303% trickroom.....................12.47988% sand..........................11.84043% rain.......................... 9.33873% tailwind...................... 8.41393% semistall..................... 5.99091% hail.......................... 4.22095% voltturn...................... 3.79372% hyperoffense.................. 1.52292% tricksand..................... 0.95411% batonpass..................... 0.87794% tricksun...................... 0.82145% multiweather.................. 0.81132% trickhail..................... 0.70637% monotype...................... 0.52934% sandoffense................... 0.35140% choice........................ 0.29161% hailoffense................... 0.25601% monofire...................... 0.19415% sunoffense.................... 0.17248% rainoffense................... 0.08460% monowater..................... 0.07726% monofairy..................... 0.07634% monosteel..................... 0.06427% monoelectric.................. 0.05937% stall......................... 0.05090% monoice....................... 0.04117% monobug....................... 0.03393% trickrain..................... 0.01717% monodragon.................... 0.00693% monograss..................... 0.00633% monofighting.................. 0.00061% monorock...................... 0.00046% monoghost..................... 0.00039% mononormal.................... 0.00006% hailstall..................... 0.00006% monoground.................... 0.00000% monoflying.................... 0.00000% sandstall..................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monopsychic................... 0.00000% allweather.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.146) |# -1.0|## |############ -0.5|########## |############### 0.0|############################## |############################## +0.5|############### |################ +1.0|#### |###### +1.5|## | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.70%