weatherless...................72.18942% balance.......................58.57188% offense.......................32.04342% trickroom.....................14.65589% sun...........................12.54378% sand.......................... 9.45736% semistall..................... 8.66151% tailwind...................... 8.55640% voltturn...................... 4.99587% rain.......................... 4.84179% tricksand..................... 1.79484% hail.......................... 1.57355% hyperoffense.................. 0.72079% trickhail..................... 0.62041% multiweather.................. 0.60590% choice........................ 0.39727% tricksun...................... 0.33518% batonpass..................... 0.32705% monotype...................... 0.31261% monofairy..................... 0.21095% sandoffense................... 0.08197% monofire...................... 0.08149% hailoffense................... 0.07149% sunoffense.................... 0.05898% rainoffense................... 0.04648% monosteel..................... 0.00796% monowater..................... 0.00701% monobug....................... 0.00454% monoelectric.................. 0.00280% stall......................... 0.00240% trickrain..................... 0.00195% monoice....................... 0.00119% monodragon.................... 0.00106% monograss..................... 0.00011% monoghost..................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% monopsychic................... 0.00000% allweather.................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.206) |# -1.0|## |########### -0.5|######### |############### 0.0|############################## |##################### +0.5|############ |###################### +1.0|###### |########## +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.72%