weatherless...................75.95958% offense.......................45.44298% balance.......................29.27044% voltturn......................12.78550% hyperoffense..................11.43794% sand.......................... 9.68240% stall......................... 7.91927% rain.......................... 6.74164% sun........................... 6.58325% semistall..................... 5.92938% hail.......................... 2.42201% trickroom..................... 1.87755% multiweather.................. 1.36569% monotype...................... 1.14099% sandstall..................... 0.89443% sandoffense................... 0.53056% hailoffense................... 0.44554% dragmag....................... 0.34566% choice........................ 0.26418% sunoffense.................... 0.26308% monobug....................... 0.23983% monowater..................... 0.20866% monopsychic................... 0.11615% rainoffense................... 0.11392% monopoison.................... 0.09289% sunstall...................... 0.08692% tricksun...................... 0.08582% gravity....................... 0.08542% monoelectric.................. 0.07624% tailwind...................... 0.07459% rainstall..................... 0.06303% monoground.................... 0.06228% monofighting.................. 0.06080% monofire...................... 0.05925% monofairy..................... 0.05915% mononormal.................... 0.03736% monoice....................... 0.02832% monodark...................... 0.02745% monosteel..................... 0.02096% tricksand..................... 0.01998% monoghost..................... 0.01729% trickhail..................... 0.01691% monoflying.................... 0.01549% monorock...................... 0.01150% monograss..................... 0.01049% trickrain..................... 0.00971% monodragon.................... 0.00813% allweather.................... 0.00358% hailstall..................... 0.00166% trapper....................... 0.00005% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.040) |### -1.5|##### |######### -1.0|############### |##################### -0.5|############################# |############################## 0.0|###################### |###################### +0.5|################# |########### +1.0|######### |##### +1.5|##### |### +2.0|### |### +2.5|# |## +3.0|## |# +3.5|# |# more negative = more offensive, more positive = more stall one # = 0.46%