weatherless...................78.98369% offense.......................45.50742% balance.......................26.07985% voltturn......................13.53213% hyperoffense..................11.76633% stall......................... 9.93983% sand.......................... 9.77654% semistall..................... 6.70657% sun........................... 5.85664% rain.......................... 4.99635% hail.......................... 1.51465% trickroom..................... 1.42497% sandstall..................... 1.36710% multiweather.................. 1.12321% monotype...................... 0.56795% hailoffense................... 0.46638% sandoffense................... 0.36570% dragmag....................... 0.31771% sunoffense.................... 0.22682% gravity....................... 0.21374% choice........................ 0.20179% monowater..................... 0.18672% monopsychic................... 0.13986% tricksun...................... 0.12864% monofighting.................. 0.06134% rainoffense................... 0.05262% monobug....................... 0.04787% tailwind...................... 0.04365% monofairy..................... 0.04206% monofire...................... 0.04169% sunstall...................... 0.03061% rainstall..................... 0.02968% tricksand..................... 0.01411% monoelectric.................. 0.01119% monopoison.................... 0.01117% trickrain..................... 0.01109% monoice....................... 0.00717% monodark...................... 0.00645% trickhail..................... 0.00343% monoground.................... 0.00317% mononormal.................... 0.00294% monoflying.................... 0.00257% monosteel..................... 0.00140% hailstall..................... 0.00132% monograss..................... 0.00129% monorock...................... 0.00062% monoghost..................... 0.00036% monodragon.................... 0.00013% allweather.................... 0.00003% trapper....................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.082) |#### -1.5|##### |####### -1.0|############# |################## -0.5|######################### |############################## 0.0|################# |################# +0.5|############## |######### +1.0|####### |##### +1.5|###### |#### +2.0|#### |### +2.5|## |## +3.0|# |# +3.5|# |# more negative = more offensive, more positive = more stall one # = 0.51%