weatherless...................81.97248% offense.......................45.59931% balance.......................23.01576% stall.........................13.88703% semistall.....................10.58034% sand..........................10.46752% voltturn......................10.06888% hyperoffense.................. 6.91755% sun........................... 4.30736% rain.......................... 4.05903% sandstall..................... 3.06378% multiweather.................. 1.26210% trickroom..................... 0.66480% hail.......................... 0.45590% monotype...................... 0.33305% dragmag....................... 0.19454% sandoffense................... 0.16760% sunoffense.................... 0.16340% monowater..................... 0.16065% monofire...................... 0.07253% hailoffense................... 0.05688% gravity....................... 0.04741% tricksun...................... 0.04155% monofighting.................. 0.03562% choice........................ 0.03028% rainoffense................... 0.02597% monopsychic................... 0.02285% monoelectric.................. 0.01199% monoice....................... 0.00965% monofairy..................... 0.00916% sunstall...................... 0.00663% monobug....................... 0.00526% tailwind...................... 0.00495% tricksand..................... 0.00446% trickrain..................... 0.00428% rainstall..................... 0.00356% trickhail..................... 0.00323% monopoison.................... 0.00188% monodark...................... 0.00175% monoflying.................... 0.00091% mononormal.................... 0.00064% hailstall..................... 0.00060% monograss..................... 0.00006% monorock...................... 0.00004% monosteel..................... 0.00002% monoghost..................... 0.00001% monoground.................... 0.00001% monodragon.................... 0.00000% trapper....................... 0.00000% allweather.................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.281) |### -1.5|## |### -1.0|####### |############# -0.5|############### |############################## 0.0|######### |########## +0.5|########## |###### +1.0|###### |#### +1.5|######### |### +2.0|##### |### +2.5|## |### +3.0|# |# +3.5|# | more negative = more offensive, more positive = more stall one # = 0.69%