weatherless...................89.39785% offense.......................44.15508% balance.......................29.73481% hyperoffense..................17.03016% monotype...................... 9.77938% batonpass..................... 5.95565% semistall..................... 5.57020% sun........................... 5.43704% rain.......................... 4.54558% voltturn...................... 3.59105% stall......................... 3.50976% monopsychic................... 3.01917% mononormal.................... 2.00157% sand.......................... 1.55164% multiweather.................. 1.29233% dragmag....................... 1.27131% trapper....................... 1.14796% monoelectric.................. 1.04984% monobug....................... 1.01620% monoghost..................... 0.98397% choice........................ 0.91669% monodragon.................... 0.90687% monoflying.................... 0.66859% hail.......................... 0.53543% monofire...................... 0.34481% monorock...................... 0.34060% sunoffense.................... 0.33359% monosteel..................... 0.31117% monoground.................... 0.30416% rainoffense................... 0.29575% monopoison.................... 0.26351% monowater..................... 0.25230% monodark...................... 0.21445% monofighting.................. 0.18081% monoice....................... 0.14157% sandstall..................... 0.11353% tailwind...................... 0.09531% sandoffense................... 0.09111% monograss..................... 0.08971% monofairy..................... 0.07569% allweather.................... 0.03644% trickroom..................... 0.03504% sunstall...................... 0.02383% hailoffense................... 0.01962% gravity....................... 0.01542% rainstall..................... 0.00701% hailstall..................... 0.00561% fear.......................... 0.00280% tricksun...................... 0.00280% Stalliness (mean: -0.180) -3.0| |# -2.0|### |######## -1.0|################## |############################# 0.0|############################## |################# +1.0|######### |#### +2.0|## |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.82%