weatherless...................93.48450% offense.......................33.61668% balance.......................32.09395% hyperoffense..................19.85136% semistall..................... 9.35176% sun........................... 5.59512% stall......................... 5.08626% voltturn...................... 5.08076% monotype...................... 4.57793% batonpass..................... 2.87254% dragmag....................... 1.86074% monopsychic................... 1.44662% mononormal.................... 1.21730% trapper....................... 0.73833% monoelectric.................. 0.58943% rain.......................... 0.57122% monosteel..................... 0.39052% monodragon.................... 0.38632% monoflying.................... 0.33594% sand.......................... 0.29225% choice........................ 0.20143% monoground.................... 0.16353% monobug....................... 0.13839% hail.......................... 0.13118% monorock...................... 0.11836% monoghost..................... 0.11455% multiweather.................. 0.07401% sunoffense.................... 0.06026% tailwind...................... 0.05859% rainoffense................... 0.04959% monopoison.................... 0.04796% monowater..................... 0.04061% trickroom..................... 0.03187% sandstall..................... 0.02821% monofire...................... 0.02370% sandoffense................... 0.02085% monodark...................... 0.01927% gravity....................... 0.01655% monofairy..................... 0.01544% monoice....................... 0.00687% monofighting.................. 0.00646% hailoffense................... 0.00472% monograss..................... 0.00259% fear.......................... 0.00248% hailstall..................... 0.00088% tricksun...................... 0.00066% sunstall...................... 0.00012% allweather.................... 0.00006% rainstall..................... 0.00000% Stalliness (mean: -0.063) -3.0| |# -2.0|#### |######### -1.0|################ |################## 0.0|############################## |################## +1.0|########### |######## +2.0|### |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.83%