weatherless...................99.41029% hyperoffense..................34.68218% balance.......................25.49911% offense.......................16.53571% semistall.....................15.45844% stall......................... 7.82456% voltturn...................... 5.72121% monotype...................... 4.31740% mononormal.................... 1.44967% monosteel..................... 1.26171% batonpass..................... 0.90713% monopsychic................... 0.81694% dragmag....................... 0.81048% sun........................... 0.38668% monoground.................... 0.23835% monorock...................... 0.20274% monodragon.................... 0.13912% rain.......................... 0.13874% monoflying.................... 0.12971% monowater..................... 0.11443% sand.......................... 0.06521% trapper....................... 0.05551% monobug....................... 0.04234% monoelectric.................. 0.03150% monopoison.................... 0.03016% multiweather.................. 0.02049% hail.......................... 0.01958% choice........................ 0.01655% sunoffense.................... 0.01644% monofairy..................... 0.01377% monoghost..................... 0.01305% rainoffense................... 0.00783% monoice....................... 0.00584% gravity....................... 0.00467% trickroom..................... 0.00408% sandstall..................... 0.00388% monofire...................... 0.00297% sandoffense................... 0.00269% hailoffense................... 0.00069% fear.......................... 0.00060% monodark...................... 0.00058% monofighting.................. 0.00050% tailwind...................... 0.00031% hailstall..................... 0.00012% tricksun...................... 0.00010% monograss..................... 0.00009% sunstall...................... 0.00000% allweather.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.051) -3.0| | -2.0|##### |################ -1.0|############################## |########### 0.0|################# |################## +1.0|############# |################ +2.0|###### |### +3.0| | more negative = more offensive, more positive = more stall one # = 0.75%