offense.......................61.22571% weatherless...................59.09362% balance.......................30.53502% rain..........................15.25216% sun...........................12.61503% sand..........................12.18674% hail.......................... 7.84455% trickroom..................... 7.77652% multiweather.................. 6.91652% hyperoffense.................. 4.79398% monotype...................... 2.46808% voltturn...................... 2.46487% tricksun...................... 1.96058% semistall..................... 1.94203% rainoffense................... 1.87577% stall......................... 1.50326% tailwind...................... 1.20753% monoice....................... 1.12769% sunoffense.................... 0.48731% monobug....................... 0.41598% gravity....................... 0.30472% choice........................ 0.28614% monowater..................... 0.26298% monoelectric.................. 0.26261% hailoffense................... 0.19926% tricksand..................... 0.18678% sandoffense................... 0.13154% monodragon.................... 0.08426% batonpass..................... 0.07449% monorock...................... 0.05504% monoghost..................... 0.05146% sandstall..................... 0.04874% monofire...................... 0.04332% monopoison.................... 0.04136% rainstall..................... 0.03420% monograss..................... 0.02729% monosteel..................... 0.02610% mononormal.................... 0.02597% dragmag....................... 0.02538% monodark...................... 0.02211% trickrain..................... 0.02204% monofairy..................... 0.02191% monopsychic................... 0.01364% Stalliness (mean: -0.187) |# -1.0|############# |############################## 0.0|######################## |########### +1.0|#### |# +2.0|# | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 1.18%