weatherless...................62.70741% offense.......................41.60311% balance.......................34.62024% voltturn......................12.62912% hail..........................11.26266% rain..........................10.25620% sun........................... 9.96793% hyperoffense.................. 9.14649% semistall..................... 8.49245% sand.......................... 7.00571% stall......................... 6.13770% trickroom..................... 2.29358% multiweather.................. 1.15038% choice........................ 0.97143% sunoffense.................... 0.91778% monotype...................... 0.84920% sandstall..................... 0.57739% dragmag....................... 0.40420% sunstall...................... 0.29373% sandoffense................... 0.26734% hailoffense................... 0.22215% monofire...................... 0.21254% monowater..................... 0.17463% monoelectric.................. 0.09783% mononormal.................... 0.07555% monosteel..................... 0.07277% rainoffense................... 0.05312% monoflying.................... 0.04636% tricksand..................... 0.03766% monobug....................... 0.03436% tricksun...................... 0.03274% rainstall..................... 0.03254% monodark...................... 0.02765% monopoison.................... 0.02647% monoice....................... 0.02303% trickhail..................... 0.01861% monofairy..................... 0.01550% monoghost..................... 0.01392% tailwind...................... 0.01024% monodragon.................... 0.00822% monofighting.................. 0.00689% monorock...................... 0.00654% monopsychic................... 0.00637% monograss..................... 0.00427% hailstall..................... 0.00057% gravity....................... 0.00054% monoground.................... 0.00044% trapper....................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.162) -2.0|# |#### -1.0|########### |################ 0.0|############################## |################## +1.0|############# |#### +2.0|# |## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.99%