weatherless...................62.10765% balance.......................41.95902% offense.......................34.24881% rain..........................18.86077% voltturn......................14.37345% hyperoffense..................10.37595% sun........................... 7.90161% semistall..................... 6.79615% stall......................... 6.62007% sand.......................... 6.12230% hail.......................... 5.84596% choice........................ 1.92298% trickroom..................... 1.54124% sunoffense.................... 1.03438% multiweather.................. 0.81462% monotype...................... 0.48866% sandstall..................... 0.39918% dragmag....................... 0.37595% monofire...................... 0.22617% sunstall...................... 0.19943% monowater..................... 0.18000% hailoffense................... 0.11508% sandoffense................... 0.10623% rainoffense................... 0.04006% monoelectric.................. 0.02661% monoflying.................... 0.01105% monosteel..................... 0.01090% monopoison.................... 0.00979% tricksun...................... 0.00663% monofairy..................... 0.00631% monobug....................... 0.00553% tricksand..................... 0.00468% mononormal.................... 0.00328% monoghost..................... 0.00255% monodark...................... 0.00239% monoice....................... 0.00191% tailwind...................... 0.00118% monorock...................... 0.00085% monodragon.................... 0.00065% monofighting.................. 0.00054% monopsychic................... 0.00034% monograss..................... 0.00018% trickhail..................... 0.00015% rainstall..................... 0.00006% monoground.................... 0.00004% gravity....................... 0.00001% hailstall..................... 0.00000% trapper....................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.171) -2.0| |#### -1.0|########## |################## 0.0|############################## |################# +1.0|########### |## +2.0|## |## +3.0| |## more negative = more offensive, more positive = more stall one # = 1.01%