weatherless...................71.30772% balance.......................36.45865% offense.......................33.49853% voltturn......................13.30778% hyperoffense..................12.91699% sand..........................12.17584% semistall.....................10.19644% rain.......................... 7.41301% stall......................... 6.92939% hail.......................... 6.15530% sun........................... 4.24927% trickroom..................... 2.11415% monotype...................... 2.07073% sandstall..................... 1.34006% choice........................ 1.30862% hailoffense................... 1.13044% multiweather.................. 0.95676% sunoffense.................... 0.78457% rainoffense................... 0.44020% dragmag....................... 0.30544% sandoffense................... 0.28897% monopsychic................... 0.26651% monobug....................... 0.26352% monowater..................... 0.25454% monosteel..................... 0.23357% monoice....................... 0.18866% monorock...................... 0.14823% monofighting.................. 0.13625% monoghost..................... 0.13326% monoelectric.................. 0.08385% mononormal.................... 0.08235% monofairy..................... 0.07636% monoflying.................... 0.07636% tailwind...................... 0.07337% tricksun...................... 0.06738% monofire...................... 0.06588% monoground.................... 0.05091% monograss..................... 0.04941% monodark...................... 0.04192% monodragon.................... 0.03893% sunstall...................... 0.03743% hailstall..................... 0.03743% monopoison.................... 0.03444% gravity....................... 0.01797% rainstall..................... 0.01797% tricksand..................... 0.01348% trickrain..................... 0.00749% allweather.................... 0.00749% trickhail..................... 0.00599% trapper....................... 0.00449% Stalliness (mean: 0.121) -2.0|## |### -1.5|######### |############ -1.0|############# |############### -0.5|####################### |######################## 0.0|############################## |######################### +0.5|###################### |################### +1.0|############### |########## +1.5|######## |### +2.0|## |#### +2.5|## |## +3.0|## |# +3.5| more negative = more offensive, more positive = more stall one # = 0.41%