weatherless...................70.29372% balance.......................37.80777% offense.......................29.43281% voltturn......................15.82268% sand..........................13.87589% semistall.....................12.35674% hyperoffense..................11.80952% stall......................... 8.59316% rain.......................... 7.24317% hail.......................... 6.45736% sun........................... 3.51951% trickroom..................... 2.19817% sandstall..................... 1.84791% choice........................ 1.41710% hailoffense................... 1.30374% monotype...................... 1.10188% multiweather.................. 0.90553% sunoffense.................... 0.86449% dragmag....................... 0.38375% rainoffense................... 0.29758% sandoffense................... 0.25352% monowater..................... 0.17961% monosteel..................... 0.12768% monoice....................... 0.12145% monobug....................... 0.11998% monopsychic................... 0.11808% monoghost..................... 0.07823% tailwind...................... 0.07112% monoelectric.................. 0.06514% monorock...................... 0.06389% monofighting.................. 0.05937% tricksun...................... 0.05349% hailstall..................... 0.04457% monoflying.................... 0.04206% monofairy..................... 0.03864% monofire...................... 0.03490% mononormal.................... 0.03289% gravity....................... 0.02255% monograss..................... 0.02120% monodark...................... 0.02090% monoground.................... 0.01717% sunstall...................... 0.01510% rainstall..................... 0.01418% monodragon.................... 0.01062% tricksand..................... 0.00854% monopoison.................... 0.00778% trickrain..................... 0.00770% allweather.................... 0.00526% trapper....................... 0.00372% trickhail..................... 0.00242% Stalliness (mean: 0.238) -2.0|## |### -1.5|######## |############ -1.0|########## |############ -0.5|##################### |######################## 0.0|############################## |######################### +0.5|####################### |####################### +1.0|################## |############ +1.5|########### |#### +2.0|### |#### +2.5|## |### +3.0|## |# +3.5| more negative = more offensive, more positive = more stall one # = 0.40%