weatherless...................70.82065% balance.......................38.27208% offense.......................21.21295% sand..........................20.27662% stall.........................16.91357% voltturn......................16.80340% semistall.....................14.36876% hyperoffense.................. 9.23264% hail.......................... 5.92743% sandstall..................... 4.48973% rain.......................... 2.60571% trickroom..................... 2.59440% choice........................ 2.23203% hailoffense................... 0.88934% sun........................... 0.47536% sandoffense................... 0.29540% dragmag....................... 0.22629% sunoffense.................... 0.13901% multiweather.................. 0.10542% gravity....................... 0.07214% hailstall..................... 0.04794% rainoffense................... 0.04723% monotype...................... 0.03831% monoice....................... 0.01453% monobug....................... 0.00690% monoflying.................... 0.00531% trickrain..................... 0.00503% monopsychic................... 0.00417% tricksun...................... 0.00401% monoelectric.................. 0.00309% monoghost..................... 0.00156% monofighting.................. 0.00075% monosteel..................... 0.00059% monofairy..................... 0.00032% monofire...................... 0.00029% monorock...................... 0.00029% rainstall..................... 0.00027% mononormal.................... 0.00017% monowater..................... 0.00016% monoground.................... 0.00010% monodark...................... 0.00008% sunstall...................... 0.00005% tricksand..................... 0.00004% allweather.................... 0.00002% monograss..................... 0.00001% tailwind...................... 0.00000% monodragon.................... 0.00000% monopoison.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.509) -2.0|# |# -1.5|###### |######### -1.0|######## |###### -0.5|######### |############### 0.0|############################## |###################### +0.5|################## |################# +1.0|################## |############ +1.5|############ |######## +2.0|##### |######## +2.5|###### |### +3.0|## |# +3.5| more negative = more offensive, more positive = more stall one # = 0.46%