weatherless...................81.88718% offense.......................50.37381% balance.......................36.47485% sun........................... 7.28364% hyperoffense.................. 6.88718% rain.......................... 6.28681% monotype...................... 5.41459% semistall..................... 4.71228% hail.......................... 3.02447% sand.......................... 2.67331% stall......................... 1.55188% multiweather.................. 1.15541% monopsychic................... 0.65700% monowater..................... 0.62302% monofire...................... 0.58903% monofairy..................... 0.57771% trickroom..................... 0.54372% monoice....................... 0.43045% mononormal.................... 0.36248% monoelectric.................. 0.35116% monodark...................... 0.30585% monoghost..................... 0.29452% sunoffense.................... 0.28319% monoflying.................... 0.27186% monoground.................... 0.24921% monopoison.................... 0.21522% monodragon.................... 0.19257% tricksun...................... 0.19257% choice........................ 0.19257% monograss..................... 0.18124% sandstall..................... 0.15859% voltturn...................... 0.14726% rainstall..................... 0.14726% tailwind...................... 0.13593% sandoffense................... 0.10195% rainoffense................... 0.07929% hailoffense................... 0.07929% monobug....................... 0.06797% sunstall...................... 0.05664% monorock...................... 0.05664% monosteel..................... 0.04531% batonpass..................... 0.03398% monofighting.................. 0.03398% hailstall..................... 0.01133% Stalliness (mean: -0.071) -2.0|# |# -1.5|## |##### -1.0|######### |################ -0.5|######################## |############################## 0.0|########################### |########################## +0.5|############### |######### +1.0|####### |#### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%