weatherless...................55.60504% balance.......................47.44603% voltturn......................39.03095% offense.......................32.96233% rain..........................27.01980% sun...........................24.18609% hyperoffense..................10.37291% multiweather.................. 7.41017% semistall..................... 4.77973% stall......................... 4.43900% rainoffense................... 1.18014% sunoffense.................... 0.92774% monotype...................... 0.37364% sand.......................... 0.32555% hail.......................... 0.31654% choice........................ 0.29542% trickroom..................... 0.26384% rainstall..................... 0.19197% monofire...................... 0.17989% sunstall...................... 0.12790% monopoison.................... 0.07104% monodragon.................... 0.06417% sandstall..................... 0.04313% hailoffense................... 0.03623% monosteel..................... 0.02067% monofighting.................. 0.00962% monoelectric.................. 0.00744% dragmag....................... 0.00699% tricksun...................... 0.00484% monoflying.................... 0.00478% monowater..................... 0.00460% monodark...................... 0.00418% sandoffense................... 0.00242% monoghost..................... 0.00228% monograss..................... 0.00202% tailwind...................... 0.00194% monopsychic................... 0.00184% trickhail..................... 0.00138% monobug....................... 0.00097% gravity....................... 0.00089% monoground.................... 0.00056% monofairy..................... 0.00021% mononormal.................... 0.00020% monoice....................... 0.00009% trickrain..................... 0.00002% monorock...................... 0.00002% allweather.................... 0.00002% hailstall..................... 0.00000% Stalliness (mean: 0.123) -2.0|# |## -1.5|####### |######## -1.0|####### |########## -0.5|################ |####################### 0.0|######################## |############################## +0.5|########################### |###################### +1.0|######### |### +1.5|### |# +2.0|# |# +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.50%