balance.......................55.18641% weatherless...................51.40119% voltturn......................49.07674% sun...........................29.98480% rain..........................26.85390% offense.......................23.38071% multiweather.................. 8.39832% semistall..................... 7.98604% hyperoffense.................. 7.35905% stall......................... 6.08779% rainoffense................... 0.97392% sunoffense.................... 0.37920% sunstall...................... 0.36384% trickroom..................... 0.13809% choice........................ 0.11711% sand.......................... 0.09630% rainstall..................... 0.09192% hail.......................... 0.06340% monotype...................... 0.06165% monofire...................... 0.04307% sandstall..................... 0.02817% monosteel..................... 0.00891% monodragon.................... 0.00300% hailoffense................... 0.00265% monopoison.................... 0.00199% monoelectric.................. 0.00175% monoflying.................... 0.00109% tricksun...................... 0.00089% monodark...................... 0.00072% monowater..................... 0.00049% monoghost..................... 0.00043% sandoffense................... 0.00037% monopsychic................... 0.00020% dragmag....................... 0.00019% tailwind...................... 0.00015% monograss..................... 0.00009% trickhail..................... 0.00002% monobug....................... 0.00002% monofighting.................. 0.00001% monoground.................... 0.00001% mononormal.................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% gravity....................... 0.00000% hailstall..................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.334) -2.0|# |## -1.5|###### |### -1.0|#### |####### -0.5|############ |############## 0.0|################ |########################## +0.5|############################## |############################## +1.0|############## |#### +1.5|### |## +2.0| | +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.55%