weatherless...................54.24556% offense.......................40.75390% rain..........................34.23834% balance.......................32.41576% voltturn......................26.38181% hyperoffense..................19.60331% sun...........................13.13303% rainoffense................... 5.58874% stall......................... 3.89181% multiweather.................. 3.85040% semistall..................... 3.33523% trickroom..................... 2.01894% sunoffense.................... 1.45719% hail.......................... 1.19356% sand.......................... 1.04671% choice........................ 0.69761% tailwind...................... 0.67288% monotype...................... 0.38232% hailoffense................... 0.22211% monodragon.................... 0.19218% monobug....................... 0.11371% sandstall..................... 0.07675% sandoffense................... 0.07652% tricksun...................... 0.06051% sunstall...................... 0.04272% monopsychic................... 0.03987% rainstall..................... 0.03064% monowater..................... 0.02295% trickrain..................... 0.01466% monofighting.................. 0.01187% hailstall..................... 0.00261% gravity....................... 0.00112% monoflying.................... 0.00095% tricksand..................... 0.00085% monoice....................... 0.00041% allweather.................... 0.00034% monorock...................... 0.00021% mononormal.................... 0.00019% monoghost..................... 0.00015% monopoison.................... 0.00010% monosteel..................... 0.00005% monofairy..................... 0.00003% dragmag....................... 0.00002% monograss..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.206) -2.0|##### |##### -1.5|####### |################## -1.0|################## |##################### -0.5|######################## |######################## 0.0|############################## |###################### +0.5|################## |############ +1.0|####### |### +1.5|## |## +2.0|# |# +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%