weatherless...................49.21132% balance.......................47.20130% rain..........................44.23531% voltturn......................38.59572% offense.......................27.30545% hyperoffense..................13.26215% sun........................... 7.91953% semistall..................... 6.93499% stall......................... 5.29611% rainoffense................... 4.37436% multiweather.................. 2.44903% sunoffense.................... 0.71844% trickroom..................... 0.60688% sand.......................... 0.57837% hail.......................... 0.50507% choice........................ 0.15626% hailoffense................... 0.09472% monotype...................... 0.05306% monowater..................... 0.02166% tailwind...................... 0.01901% sandstall..................... 0.01658% sandoffense................... 0.01552% monobug....................... 0.01164% monodragon.................... 0.01016% monofighting.................. 0.00864% trickrain..................... 0.00534% sunstall...................... 0.00339% tricksun...................... 0.00292% rainstall..................... 0.00214% monopsychic................... 0.00077% hailstall..................... 0.00054% tricksand..................... 0.00029% gravity....................... 0.00012% monoflying.................... 0.00010% monoice....................... 0.00009% monoghost..................... 0.00001% monorock...................... 0.00000% mononormal.................... 0.00000% monopoison.................... 0.00000% monofairy..................... 0.00000% monosteel..................... 0.00000% dragmag....................... 0.00000% allweather.................... 0.00000% monograss..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.078) -2.0|#### |# -1.5|## |########### -1.0|###### |########## -0.5|######### |############## 0.0|############################## |############### +0.5|############# |############## +1.0|######### |##### +1.5|### |## +2.0| | +2.5| |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.65%