weatherless...................75.55057% balance.......................46.23496% offense.......................27.35585% semistall.....................14.96138% rain..........................11.19095% sun...........................10.00180% stall......................... 8.90066% monotype...................... 3.63751% sand.......................... 3.58182% voltturn...................... 3.37345% hyperoffense.................. 2.54715% multiweather.................. 2.34237% hail.......................... 2.06574% choice........................ 0.91252% rainstall..................... 0.78319% dragmag....................... 0.75804% monowater..................... 0.53170% sandstall..................... 0.42572% monoelectric.................. 0.38261% monobug....................... 0.33950% mononormal.................... 0.32154% monorock...................... 0.31435% sunstall...................... 0.31076% monopsychic................... 0.30178% monodragon.................... 0.28561% monoghost..................... 0.27663% monosteel..................... 0.27483% trickroom..................... 0.26944% monoice....................... 0.24430% monodark...................... 0.22813% monofighting.................. 0.20119% monofire...................... 0.17783% sunoffense.................... 0.15987% monoflying.................... 0.14011% monoground.................... 0.12754% monofairy..................... 0.11676% monograss..................... 0.09161% tricksun...................... 0.08981% rainoffense................... 0.08083% hailstall..................... 0.07365% trapper....................... 0.06287% monopoison.................... 0.04670% swagplay...................... 0.03593% hailoffense................... 0.03413% trickrain..................... 0.02874% sandoffense................... 0.02515% gravity....................... 0.01437% tailwind...................... 0.01078% trickhail..................... 0.00180% Stalliness (mean: 0.450) -2.0|# |# -1.5|# |## -1.0|### |########## -0.5|############### |#################### 0.0|############################# |############################## +0.5|########################## |########################## +1.0|################## |################ +1.5|############ |######## +2.0|###### |## +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%