weatherless...................74.32413% balance.......................46.67537% semistall.....................19.98139% offense.......................19.02276% stall.........................12.85988% rain..........................11.06252% sun...........................11.00012% sand.......................... 4.94189% voltturn...................... 4.73189% multiweather.................. 2.73234% hail.......................... 1.46410% hyperoffense.................. 1.46061% monotype...................... 1.41157% rainstall..................... 1.14546% dragmag....................... 1.02407% choice........................ 0.80318% sandstall..................... 0.62032% sunstall...................... 0.32050% monobug....................... 0.23236% monowater..................... 0.22707% trickroom..................... 0.22588% monopsychic................... 0.17843% monodragon.................... 0.13717% monoghost..................... 0.12403% mononormal.................... 0.11850% monofighting.................. 0.10213% tricksun...................... 0.09914% monodark...................... 0.09564% monosteel..................... 0.08293% sunoffense.................... 0.08018% monorock...................... 0.07613% monofire...................... 0.06789% monoelectric.................. 0.06135% trapper....................... 0.06033% monoflying.................... 0.05009% swagplay...................... 0.04932% hailoffense................... 0.04271% monoice....................... 0.04097% rainoffense................... 0.04097% trickrain..................... 0.03246% monoground.................... 0.03110% hailstall..................... 0.02880% monograss..................... 0.02603% monofairy..................... 0.02366% sandoffense................... 0.01642% gravity....................... 0.01532% monopoison.................... 0.01296% tailwind...................... 0.00850% trickhail..................... 0.00130% Stalliness (mean: 0.659) -2.0|# | -1.5| |# -1.0|## |###### -0.5|########## |############## 0.0|####################### |########################## +0.5|######################## |############################## +1.0|##################### |##################### +1.5|################# |########### +2.0|######### |### +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%