weatherless...................74.09791% balance.......................43.67624% semistall.....................25.11126% stall.........................20.13982% sun...........................13.57936% rain..........................10.70911% offense.......................10.08965% voltturn...................... 6.87201% sand.......................... 5.33808% multiweather.................. 4.49915% dragmag....................... 1.58668% rainstall..................... 1.26833% sandstall..................... 1.01525% hyperoffense.................. 0.98303% hail.......................... 0.85929% monotype...................... 0.54545% choice........................ 0.42978% sunstall...................... 0.36912% trickroom..................... 0.24857% monopsychic................... 0.17566% monobug....................... 0.14968% trapper....................... 0.08578% monodragon.................... 0.08053% tricksun...................... 0.06834% trickrain..................... 0.03840% monowater..................... 0.03656% monofire...................... 0.02940% sunoffense.................... 0.02788% monorock...................... 0.02565% monoghost..................... 0.02199% hailoffense................... 0.01349% monodark...................... 0.00966% swagplay...................... 0.00946% mononormal.................... 0.00861% gravity....................... 0.00824% monofighting.................. 0.00772% rainoffense................... 0.00527% monosteel..................... 0.00358% monograss..................... 0.00285% monoice....................... 0.00264% monoelectric.................. 0.00134% monoflying.................... 0.00084% sandoffense................... 0.00082% hailstall..................... 0.00024% monoground.................... 0.00020% monofairy..................... 0.00013% monopoison.................... 0.00004% tailwind...................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.909) -2.0|# | -1.5| | -1.0| |## -0.5|###### |###### 0.0|############ |################## +0.5|################### |############################## +1.0|################## |###################### +1.5|#################### |############### +2.0|############# |## +2.5|### | +3.0| more negative = more offensive, more positive = more stall one # = 0.53%