weatherless...................73.85328% balance.......................31.68990% stall.........................31.65989% semistall.....................31.10572% sun...........................14.18867% rain..........................12.34257% voltturn......................10.89120% offense....................... 4.30044% multiweather.................. 2.73264% sand.......................... 2.22039% rainstall..................... 1.45345% hyperoffense.................. 1.24405% dragmag....................... 0.94383% sandstall..................... 0.41251% sunstall...................... 0.34615% hail.......................... 0.14737% monotype...................... 0.10676% trickroom..................... 0.07102% tricksun...................... 0.06212% choice........................ 0.05542% trapper....................... 0.02992% monorock...................... 0.02622% monodragon.................... 0.02463% monobug....................... 0.02454% monofire...................... 0.01695% trickrain..................... 0.01660% monopsychic................... 0.01036% gravity....................... 0.00471% sunoffense.................... 0.00439% monowater..................... 0.00238% monofighting.................. 0.00096% mononormal.................... 0.00095% monograss..................... 0.00063% rainoffense................... 0.00052% monodark...................... 0.00036% monoghost..................... 0.00022% monosteel..................... 0.00020% monoice....................... 0.00013% monoelectric.................. 0.00005% swagplay...................... 0.00003% hailoffense................... 0.00003% monoflying.................... 0.00001% monofairy..................... 0.00000% monoground.................... 0.00000% sandoffense................... 0.00000% monopoison.................... 0.00000% hailstall..................... 0.00000% tailwind...................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 1.201) -2.0|## | -1.5| | -1.0| |# -0.5|## |### 0.0|###### |########### +0.5|########## |############################## +1.0|################## |######################## +1.5|############################## |####################### +2.0|######################## |### +2.5|########## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.51%