weatherless...................75.56642% offense.......................54.73549% balance.......................23.50122% hyperoffense..................17.13839% hail..........................11.65846% rain.......................... 5.68223% sand.......................... 5.47094% sun........................... 3.06229% semistall..................... 2.74311% voltturn...................... 2.33583% monotype...................... 2.21895% stall......................... 1.88179% hailoffense................... 1.65252% multiweather.................. 1.33784% trickroom..................... 0.86312% rainoffense................... 0.84244% batonpass..................... 0.81907% monodragon.................... 0.57721% sandoffense................... 0.50888% sunoffense.................... 0.44864% tricksand..................... 0.41358% trickhail..................... 0.39200% monobug....................... 0.31648% monoghost..................... 0.30209% tailwind...................... 0.24545% monowater..................... 0.21488% tricksun...................... 0.20769% monosteel..................... 0.19420% dragmag....................... 0.16813% monopoison.................... 0.08811% monorock...................... 0.06563% gravity....................... 0.06204% monodark...................... 0.05934% monofighting.................. 0.05664% mononormal.................... 0.05484% monoice....................... 0.05215% monoflying.................... 0.05035% monofire...................... 0.04136% monoground.................... 0.03866% monograss..................... 0.03686% monopsychic................... 0.03327% sandstall..................... 0.02607% monofairy..................... 0.01888% monoelectric.................. 0.01798% hailstall..................... 0.00989% allweather.................... 0.00809% Stalliness (mean: -0.333) |### -1.5|######## |############### -1.0|###################### |############################# -0.5|############################## |############################## 0.0|####################### |################# +0.5|########### |####### +1.0|#### |## +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.49%