weatherless...................76.36269% offense.......................53.06916% balance.......................25.57376% hyperoffense..................16.19458% hail..........................12.73275% sand.......................... 5.06035% rain.......................... 4.58624% semistall..................... 3.03848% sun........................... 2.25869% stall......................... 2.12401% hailoffense................... 1.65870% voltturn...................... 1.65100% monotype...................... 0.96227% multiweather.................. 0.90130% batonpass..................... 0.74815% rainoffense................... 0.60628% sandoffense................... 0.47560% trickroom..................... 0.28437% monoghost..................... 0.23279% sunoffense.................... 0.19808% monosteel..................... 0.17475% tricksun...................... 0.11983% monodragon.................... 0.11350% monobug....................... 0.10461% monowater..................... 0.09722% tailwind...................... 0.09585% dragmag....................... 0.07423% monopoison.................... 0.06355% tricksand..................... 0.05791% trickhail..................... 0.05214% gravity....................... 0.04752% monopsychic................... 0.03289% monofighting.................. 0.02742% monorock...................... 0.02583% monoice....................... 0.02150% monoground.................... 0.02147% monodark...................... 0.01682% monograss..................... 0.00703% monofairy..................... 0.00691% monoelectric.................. 0.00603% hailstall..................... 0.00587% mononormal.................... 0.00534% sandstall..................... 0.00473% monofire...................... 0.00306% monoflying.................... 0.00155% allweather.................... 0.00117% Stalliness (mean: -0.294) |## -1.5|####### |############## -1.0|##################### |########################## -0.5|############################## |############################# 0.0|####################### |################# +0.5|############ |####### +1.0|#### |## +1.5|## |# +2.0|# | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%