weatherless...................82.46408% offense.......................43.07798% balance.......................35.23723% hail..........................12.87752% hyperoffense.................. 8.09695% semistall..................... 6.83678% stall......................... 6.75105% sand.......................... 2.73107% rain.......................... 2.70674% hailoffense................... 1.09459% monotype...................... 0.68656% multiweather.................. 0.67765% rainoffense................... 0.58486% sun........................... 0.48424% voltturn...................... 0.43827% tailwind...................... 0.38353% monoghost..................... 0.24651% monosteel..................... 0.23615% sandoffense................... 0.13104% monodragon.................... 0.12652% sunoffense.................... 0.07361% batonpass..................... 0.05405% monorock...................... 0.03946% dragmag....................... 0.02161% monoelectric.................. 0.01685% monodark...................... 0.01563% trickroom..................... 0.00906% tricksun...................... 0.00805% monoice....................... 0.00304% monobug....................... 0.00133% monofairy..................... 0.00035% monowater..................... 0.00031% hailstall..................... 0.00029% sandstall..................... 0.00028% monofighting.................. 0.00022% monograss..................... 0.00006% monoground.................... 0.00006% monopoison.................... 0.00004% monopsychic................... 0.00002% mononormal.................... 0.00001% gravity....................... 0.00000% allweather.................... 0.00000% monoflying.................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.040) |## -1.5|### |######### -1.0|################### |############################ -0.5|############################ |######################### 0.0|########################### |############################## +0.5|################### |############## +1.0|######### |########## +1.5|###### |######### +2.0|### |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%