weatherless...................72.10205% offense.......................49.09369% balance.......................37.86741% rain.......................... 8.88538% sun........................... 8.77522% hyperoffense.................. 7.66612% hail.......................... 5.62065% sand.......................... 5.30019% trickroom..................... 4.87958% semistall..................... 4.37635% monotype...................... 2.83411% tailwind...................... 2.47108% voltturn...................... 1.75254% sunoffense.................... 1.65991% stall......................... 0.99644% monoice....................... 0.94888% hailoffense................... 0.77613% multiweather.................. 0.58835% monowater..................... 0.49572% monoelectric.................. 0.31796% choice........................ 0.29042% rainoffense................... 0.23784% tricksand..................... 0.21030% monoground.................... 0.14271% monodragon.................... 0.13520% mononormal.................... 0.12518% trickhail..................... 0.12268% monopsychic................... 0.11517% monosteel..................... 0.11016% gravity....................... 0.10015% batonpass..................... 0.08512% monopoison.................... 0.07761% sandstall..................... 0.07511% monoflying.................... 0.07261% rainstall..................... 0.06760% monodark...................... 0.06259% monobug....................... 0.06259% monoghost..................... 0.05758% sandoffense................... 0.05258% trickrain..................... 0.05258% monofire...................... 0.05258% monograss..................... 0.03505% dragmag....................... 0.03255% hailstall..................... 0.03004% monorock...................... 0.02754% tricksun...................... 0.02253% monofairy..................... 0.01753% trapper....................... 0.00250% Stalliness (mean: -0.084) -1.5|#### |##### -1.0|########## |############## -0.5|######################## |############################## 0.0|############################ |######################## +0.5|#################### |######### +1.0|###### |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%