weatherless...................71.04643% offense.......................49.18745% balance.......................37.73048% rain.......................... 9.15289% sun........................... 8.56112% hyperoffense.................. 7.64830% hail.......................... 6.01670% trickroom..................... 6.00547% sand.......................... 5.80979% semistall..................... 4.29933% monotype...................... 2.95289% tailwind...................... 2.40261% sunoffense.................... 1.86907% monoice....................... 1.27905% voltturn...................... 1.18494% stall......................... 1.13445% hailoffense................... 1.02018% monowater..................... 0.59648% multiweather.................. 0.46821% monoelectric.................. 0.34953% choice........................ 0.30499% rainoffense................... 0.24524% monodragon.................... 0.14240% trickhail..................... 0.13972% monopsychic................... 0.12056% tricksand..................... 0.11541% monoground.................... 0.11293% rainstall..................... 0.09568% monosteel..................... 0.07684% sandstall..................... 0.07509% gravity....................... 0.06544% monopoison.................... 0.06271% mononormal.................... 0.06158% trickrain..................... 0.05412% monoghost..................... 0.04088% monodark...................... 0.03216% batonpass..................... 0.03169% hailstall..................... 0.03130% monofire...................... 0.02390% monoflying.................... 0.02182% tricksun...................... 0.02085% dragmag....................... 0.02050% monobug....................... 0.01791% monograss..................... 0.01209% monofairy..................... 0.00803% monorock...................... 0.00783% sandoffense................... 0.00746% trapper....................... 0.00346% Stalliness (mean: -0.085) -1.5|##### |##### -1.0|########## |############## -0.5|######################### |############################## 0.0|############################ |####################### +0.5|##################### |######### +1.0|###### |### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%