weatherless...................70.48768% offense.......................47.06153% balance.......................42.31751% rain.......................... 9.45370% trickroom..................... 8.88975% sand.......................... 8.64919% sun........................... 6.72367% hyperoffense.................. 4.82643% hail.......................... 4.73318% semistall..................... 4.67820% tailwind...................... 2.47860% monotype...................... 2.41307% monoice....................... 1.17677% stall......................... 1.11633% hailoffense................... 0.95588% monowater..................... 0.84421% voltturn...................... 0.40918% sunoffense.................... 0.35261% choice........................ 0.28879% rainoffense................... 0.24320% tricksand..................... 0.12768% monoelectric.................. 0.11443% monodragon.................... 0.09104% trickhail..................... 0.07152% monopsychic................... 0.05247% multiweather.................. 0.03975% monoground.................... 0.03607% trickrain..................... 0.03353% sandstall..................... 0.02831% monopoison.................... 0.02755% monosteel..................... 0.02132% mononormal.................... 0.01735% gravity....................... 0.01668% monoghost..................... 0.01405% rainstall..................... 0.01220% monoflying.................... 0.00814% monofire...................... 0.00720% tricksun...................... 0.00718% hailstall..................... 0.00482% dragmag....................... 0.00290% monobug....................... 0.00158% monodark...................... 0.00062% batonpass..................... 0.00038% monofairy..................... 0.00032% monograss..................... 0.00029% trapper....................... 0.00023% sandoffense................... 0.00016% monorock...................... 0.00000% Stalliness (mean: 0.010) -1.5|# |#### -1.0|###### |######## -0.5|#################### |############################## 0.0|########################## |###################### +0.5|####################### |####### +1.0|###### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.63%