weatherless...................67.00464% offense.......................48.99896% balance.......................40.19198% sand..........................16.06411% trickroom.....................12.04059% semistall..................... 9.02676% sun........................... 7.20980% rain.......................... 5.29187% hail.......................... 4.47117% tailwind...................... 2.82114% stall......................... 1.16031% hyperoffense.................. 0.62199% tricksand..................... 0.17812% choice........................ 0.11295% monotype...................... 0.09517% hailoffense................... 0.07930% voltturn...................... 0.05407% monowater..................... 0.05092% sunoffense.................... 0.05028% multiweather.................. 0.04160% trickrain..................... 0.04026% rainoffense................... 0.03166% sandstall..................... 0.02240% monodragon.................... 0.01905% monoice....................... 0.01833% trickhail..................... 0.01812% gravity....................... 0.01455% monofire...................... 0.00158% monoflying.................... 0.00124% monoelectric.................. 0.00115% monosteel..................... 0.00100% tricksun...................... 0.00073% monoground.................... 0.00059% mononormal.................... 0.00043% rainstall..................... 0.00036% monobug....................... 0.00034% monopoison.................... 0.00024% monopsychic................... 0.00018% dragmag....................... 0.00013% monoghost..................... 0.00012% hailstall..................... 0.00002% monograss..................... 0.00001% sandoffense................... 0.00000% batonpass..................... 0.00000% monodark...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.102) -1.5| | -1.0|# |### -0.5|############# |############################## 0.0|################### |################# +0.5|########### |##### +1.0|######### |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.89%