weatherless...................85.10296% offense.......................58.92857% hyperoffense..................25.79365% balance.......................15.09545% voltturn...................... 7.41634% sun........................... 5.01931% rain.......................... 4.47233% hail.......................... 3.85564% sunoffense.................... 3.04590% sand.......................... 2.21471% monotype...................... 2.08601% rainoffense................... 1.76963% multiweather.................. 0.66495% hailoffense................... 0.42364% trickroom..................... 0.38074% monofairy..................... 0.34320% sandoffense................... 0.30566% monobug....................... 0.24131% monowater..................... 0.21450% monopoison.................... 0.16624% semistall..................... 0.15551% dragmag....................... 0.15015% monorock...................... 0.13943% monoelectric.................. 0.13943% monoground.................... 0.12870% choice........................ 0.11261% monofire...................... 0.11261% monopsychic................... 0.10725% tailwind...................... 0.10189% monograss..................... 0.09653% monofighting.................. 0.09116% monodragon.................... 0.07508% mononormal.................... 0.07508% monoghost..................... 0.06435% monoflying.................... 0.05899% monodark...................... 0.05363% monoice....................... 0.03754% stall......................... 0.02681% monosteel..................... 0.01609% trapper....................... 0.00536% Stalliness (mean: -0.602) |# -2.0|### |##### -1.5|########### |################# -1.0|#################### |######################### -0.5|########################### |############################## 0.0|##################### |############## +0.5|#### |# +1.0|# more negative = more offensive, more positive = more stall one # = 0.55%