weatherless...................84.24739% offense.......................61.10949% hyperoffense..................21.48625% balance.......................17.25118% voltturn...................... 8.29411% sun........................... 5.47338% rain.......................... 4.78334% hail.......................... 4.58062% sunoffense.................... 3.24864% sand.......................... 1.83496% rainoffense................... 1.78443% monotype...................... 1.54847% multiweather.................. 0.91969% hailoffense................... 0.54345% trickroom..................... 0.29736% monofairy..................... 0.29077% monobug....................... 0.20449% sandoffense................... 0.18595% monowater..................... 0.14630% semistall..................... 0.14357% monopoison.................... 0.14124% dragmag....................... 0.12470% monoelectric.................. 0.11787% monograss..................... 0.10497% monoground.................... 0.06366% monodark...................... 0.05788% tailwind...................... 0.05699% monoghost..................... 0.05674% monodragon.................... 0.05190% monoflying.................... 0.04921% monopsychic................... 0.04912% monofighting.................. 0.04869% choice........................ 0.04671% monoice....................... 0.04468% monofire...................... 0.04452% mononormal.................... 0.04123% monorock...................... 0.03564% monosteel..................... 0.01595% stall......................... 0.00951% trapper....................... 0.00759% Stalliness (mean: -0.530) |# -2.0|## |#### -1.5|######## |############ -1.0|################ |##################### -0.5|######################### |############################## 0.0|##################### |############### +0.5|### |# +1.0|# more negative = more offensive, more positive = more stall one # = 0.62%