weatherless...................82.65091% offense.......................53.50374% balance.......................30.14155% hyperoffense..................11.92677% sun........................... 8.47567% voltturn...................... 5.64460% sand.......................... 5.21759% semistall..................... 2.70239% rain.......................... 2.63804% monotype...................... 2.50351% trickroom..................... 2.47426% hail.......................... 1.77234% stall......................... 1.72555% sunoffense.................... 0.81306% multiweather.................. 0.74286% monowater..................... 0.36266% choice........................ 0.36266% rainoffense................... 0.30416% monodragon.................... 0.29247% sandstall..................... 0.23982% monofighting.................. 0.21058% sandoffense................... 0.20473% monobug....................... 0.19303% monoflying.................... 0.18718% monoelectric.................. 0.18133% monopsychic................... 0.15793% monofire...................... 0.15793% hailoffense................... 0.15208% monofairy..................... 0.14623% monoground.................... 0.14623% monosteel..................... 0.14038% monograss..................... 0.12869% monoghost..................... 0.12284% monopoison.................... 0.11114% mononormal.................... 0.10529% monodark...................... 0.09359% tailwind...................... 0.08189% gravity....................... 0.07604% tricksand..................... 0.07019% monorock...................... 0.05849% monoice....................... 0.04679% tricksun...................... 0.01755% dragmag....................... 0.00585% trapper....................... 0.00585% Stalliness (mean: -0.208) -2.0| |# -1.5|#### |########## -1.0|#################### |############################ -0.5|############################## |############################# 0.0|##################### |################ +0.5|################### |########### +1.0|####### |## +1.5|## | +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%