weatherless...................86.06348% offense.......................49.88409% balance.......................34.51957% hyperoffense.................. 9.95538% voltturn...................... 7.35802% sun........................... 6.61229% sand.......................... 4.67871% trickroom..................... 3.47664% semistall..................... 3.39479% stall......................... 2.24617% rain.......................... 1.75672% monotype...................... 1.65352% hail.......................... 1.40074% multiweather.................. 0.51170% sandstall..................... 0.34432% sunoffense.................... 0.30029% choice........................ 0.24666% rainoffense................... 0.23631% monoelectric.................. 0.23394% monodragon.................... 0.22425% monobug....................... 0.16306% monofairy..................... 0.14028% monosteel..................... 0.12316% monoghost..................... 0.12020% monoflying.................... 0.12012% monopoison.................... 0.11374% gravity....................... 0.11146% sandoffense................... 0.10038% monofire...................... 0.09866% hailoffense................... 0.09295% monopsychic................... 0.08579% monograss..................... 0.07937% tricksand..................... 0.06948% monowater..................... 0.06760% tailwind...................... 0.06631% monofighting.................. 0.05560% monorock...................... 0.04910% monoice....................... 0.04559% mononormal.................... 0.04477% monoground.................... 0.04239% monodark...................... 0.02683% tricksun...................... 0.02635% trapper....................... 0.00327% dragmag....................... 0.00212% Stalliness (mean: -0.112) -2.0| | -1.5|### |######### -1.0|################## |######################### -0.5|########################### |############################## 0.0|##################### |################## +0.5|###################### |############### +1.0|######### |## +1.5|## |# +2.0|## |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%