weatherless...................93.20463% balance.......................44.83377% offense.......................43.56824% voltturn......................16.31944% trickroom.....................11.80465% stall......................... 4.11918% semistall..................... 3.75416% hyperoffense.................. 3.72465% sun........................... 3.18120% sand.......................... 2.01299% hail.......................... 1.23127% gravity....................... 0.52233% rain.......................... 0.37059% sandstall..................... 0.22021% tricksun...................... 0.15837% monotype...................... 0.11627% monoelectric.................. 0.06833% monofairy..................... 0.01738% monoghost..................... 0.01503% monosteel..................... 0.00657% choice........................ 0.00583% tricksand..................... 0.00303% rainoffense................... 0.00295% monoflying.................... 0.00252% monobug....................... 0.00229% monodragon.................... 0.00191% monofire...................... 0.00163% hailoffense................... 0.00154% multiweather.................. 0.00068% sunoffense.................... 0.00035% monodark...................... 0.00029% tailwind...................... 0.00026% monoice....................... 0.00024% sandoffense................... 0.00015% monofighting.................. 0.00011% monograss..................... 0.00004% monopoison.................... 0.00003% dragmag....................... 0.00002% monowater..................... 0.00001% monoground.................... 0.00000% monopsychic................... 0.00000% mononormal.................... 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.153) -2.0| | -1.5| |#### -1.0|####### |############### -0.5|############# |############################## 0.0|############### |############# +0.5|####################### |########################## +1.0|######### |# +1.5|## |# +2.0|## | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.60%