weatherless...................83.99928% offense.......................40.57304% balance.......................32.61156% hyperoffense..................18.08829% sand..........................12.57327% voltturn...................... 6.68142% semistall..................... 5.24584% stall......................... 3.48128% hail.......................... 2.12944% monotype...................... 2.02775% trickroom..................... 1.18435% rain.......................... 0.85537% monobug....................... 0.84938% sun........................... 0.66396% sandoffense................... 0.56227% mononormal.................... 0.47853% sandstall..................... 0.40675% dragmag....................... 0.27515% multiweather.................. 0.22132% choice........................ 0.17347% monorock...................... 0.16150% sunoffense.................... 0.10169% rainoffense................... 0.08374% monopoison.................... 0.08374% monoice....................... 0.08374% monowater..................... 0.07178% monopsychic................... 0.05383% monodark...................... 0.05383% monosteel..................... 0.04785% monoghost..................... 0.04785% hailoffense................... 0.04785% monograss..................... 0.04187% monofairy..................... 0.04187% monoflying.................... 0.02991% monofighting.................. 0.02393% tailwind...................... 0.01794% tricksun...................... 0.01794% gravity....................... 0.01196% trapper....................... 0.01196% monoground.................... 0.01196% hailstall..................... 0.01196% monodragon.................... 0.00598% tricksand..................... 0.00598% monoelectric.................. 0.00598% monofire...................... 0.00598% Stalliness (mean: -0.155) | -2.0|## |######## -1.5|############## |############# -1.0|################ |######################## -0.5|############################## |########################## 0.0|######################## |####################### +0.5|####################### |################ +1.0|######### |####### +1.5|### |# +2.0|# |## +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%