weatherless...................83.75929% offense.......................37.28334% balance.......................33.13561% hyperoffense..................19.47077% sand..........................13.45887% voltturn...................... 7.18752% semistall..................... 5.63015% stall......................... 4.48014% hail.......................... 2.07086% monotype...................... 1.72996% trickroom..................... 1.09773% monobug....................... 0.71413% mononormal.................... 0.67981% rain.......................... 0.53580% sandoffense................... 0.49243% sandstall..................... 0.48722% sun........................... 0.30420% dragmag....................... 0.22876% multiweather.................. 0.12902% choice........................ 0.10362% monoice....................... 0.05386% sunoffense.................... 0.05324% monorock...................... 0.05218% monopoison.................... 0.04983% monosteel..................... 0.04445% hailoffense................... 0.03655% monowater..................... 0.03471% rainoffense................... 0.02917% monopsychic................... 0.02185% monofairy..................... 0.01952% tricksun...................... 0.01929% monodark...................... 0.01774% monoflying.................... 0.01768% monofighting.................. 0.01710% tailwind...................... 0.01156% monoground.................... 0.01153% monograss..................... 0.01043% hailstall..................... 0.00882% monoghost..................... 0.00782% trapper....................... 0.00691% monoelectric.................. 0.00541% monofire...................... 0.00457% tricksand..................... 0.00373% monodragon.................... 0.00370% gravity....................... 0.00000% Stalliness (mean: -0.122) | -2.0|## |######### -1.5|################## |############## -1.0|############### |######################## -0.5|############################## |######################### 0.0|######################## |####################### +0.5|########################### |################## +1.0|########## |######### +1.5|### |# +2.0|# |## +2.5|## | +3.0|# more negative = more offensive, more positive = more stall one # = 0.38%