weatherless...................84.44723% offense.......................34.99350% balance.......................30.05804% hyperoffense..................22.53856% sand..........................12.84720% stall......................... 6.66202% voltturn...................... 6.30793% semistall..................... 5.74788% hail.......................... 2.52509% monotype...................... 1.39356% mononormal.................... 1.37897% trickroom..................... 0.67259% sandstall..................... 0.58727% sandoffense................... 0.40515% rain.......................... 0.19175% dragmag....................... 0.11107% multiweather.................. 0.05523% sun........................... 0.04395% rainoffense................... 0.01286% sunoffense.................... 0.01206% monobug....................... 0.00736% monorock...................... 0.00378% monosteel..................... 0.00324% choice........................ 0.00271% tailwind...................... 0.00237% monowater..................... 0.00154% monoice....................... 0.00088% monopoison.................... 0.00068% monodark...................... 0.00035% monoflying.................... 0.00000% monofairy..................... 0.00000% monoghost..................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% gravity....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.101) | -2.0|# |############ -1.5|#################### |######### -1.0|######## |################### -0.5|############################## |################ 0.0|############# |############## +0.5|##################### |############### +1.0|########## |####### +1.5|## | +2.0| |#### +2.5|## | +3.0|## more negative = more offensive, more positive = more stall one # = 0.47%