weatherless...................76.60843% offense.......................42.56463% balance.......................36.29017% voltturn......................19.60608% sand.......................... 9.82582% rain.......................... 8.39598% hyperoffense.................. 7.90363% semistall..................... 7.43886% stall......................... 5.80271% sun........................... 4.05723% hail.......................... 1.18997% sandstall..................... 0.96503% rainoffense................... 0.56353% monotype...................... 0.52312% sandoffense................... 0.50088% choice........................ 0.23152% monofire...................... 0.22787% trickroom..................... 0.18345% multiweather.................. 0.07742% sunoffense.................... 0.06278% gravity....................... 0.06078% monoghost..................... 0.05336% monograss..................... 0.05254% hailstall..................... 0.04153% monowater..................... 0.04067% monoground.................... 0.03235% monofairy..................... 0.03195% monodragon.................... 0.03083% mononormal.................... 0.02785% monoelectric.................. 0.02629% monoflying.................... 0.01929% rainstall..................... 0.01855% monosteel..................... 0.01775% monopsychic................... 0.01658% monodark...................... 0.01426% monoice....................... 0.01059% monopoison.................... 0.00983% hailoffense................... 0.00972% monorock...................... 0.00886% tailwind...................... 0.00881% tricksun...................... 0.00589% sunstall...................... 0.00285% Stalliness (mean: 0.091) |# -1.5|### |########## -1.0|############### |############################## -0.5|########################### |######################## 0.0|############################## |###################### +0.5|######################## |######################### +1.0|########### |######## +1.5|####### |### +2.0|### |### +2.5|# |# +3.0|## | more negative = more offensive, more positive = more stall one # = 0.40%