weatherless...................75.04377% offense.......................40.26855% balance.......................32.57705% hyperoffense..................20.24133% voltturn...................... 8.51634% sun........................... 7.45206% sand.......................... 6.27492% rain.......................... 6.05552% hail.......................... 5.74120% semistall..................... 4.13160% stall......................... 2.78147% trickroom..................... 1.74989% sunoffense.................... 1.34907% monotype...................... 0.87758% rainoffense................... 0.86598% choice........................ 0.77632% hailoffense................... 0.71198% multiweather.................. 0.52634% sandstall..................... 0.30483% tricksun...................... 0.27530% tailwind...................... 0.18564% sandoffense................... 0.17404% dragmag....................... 0.17298% monowater..................... 0.12868% monoice....................... 0.12236% monoelectric.................. 0.11603% monobug....................... 0.11181% monoghost..................... 0.08860% monofighting.................. 0.07173% mononormal.................... 0.06329% gravity....................... 0.03481% monopsychic................... 0.03375% monofairy..................... 0.03375% sunstall...................... 0.02215% monodragon.................... 0.02215% monodark...................... 0.02004% monosteel..................... 0.02004% trickrain..................... 0.02004% monograss..................... 0.01899% monofire...................... 0.01899% hailstall..................... 0.01793% rainstall..................... 0.01688% monorock...................... 0.01371% monoflying.................... 0.01371% monopoison.................... 0.01160% allweather.................... 0.00527% tricksand..................... 0.00527% trickhail..................... 0.00422% trapper....................... 0.00211% monoground.................... 0.00211% Stalliness (mean: -0.226) |########## -1.5|############## |################ -1.0|###################### |####################### -0.5|########################## |########################### 0.0|############################## |########################### +0.5|#################### |############## +1.0|######## |#### +1.5|### |## +2.0|# |# +2.5| | +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.40%