weatherless...................76.40439% offense.......................35.80769% balance.......................34.89073% hyperoffense..................21.48982% voltturn...................... 9.40081% sand.......................... 7.19047% sun........................... 5.86602% rain.......................... 5.59687% hail.......................... 5.32188% semistall..................... 4.59674% stall......................... 3.21502% trickroom..................... 2.05520% sunoffense.................... 0.98190% choice........................ 0.84598% hailoffense................... 0.77901% rainoffense................... 0.69659% monotype...................... 0.67476% multiweather.................. 0.34909% sandstall..................... 0.33775% dragmag....................... 0.21309% sandoffense................... 0.20837% tricksun...................... 0.15177% monoelectric.................. 0.12091% monoice....................... 0.11597% tailwind...................... 0.09241% monowater..................... 0.07989% monobug....................... 0.07667% monofighting.................. 0.06854% monoghost..................... 0.04579% mononormal.................... 0.03869% monodark...................... 0.02627% trickrain..................... 0.02431% rainstall..................... 0.02239% monodragon.................... 0.01884% monopsychic................... 0.01759% monofire...................... 0.01724% monofairy..................... 0.01704% gravity....................... 0.01669% monosteel..................... 0.01659% sunstall...................... 0.01077% monopoison.................... 0.00962% hailstall..................... 0.00658% monoflying.................... 0.00649% monorock...................... 0.00640% allweather.................... 0.00617% monograss..................... 0.00420% tricksand..................... 0.00268% trapper....................... 0.00228% trickhail..................... 0.00140% monoground.................... 0.00097% Stalliness (mean: -0.198) |############# -1.5|################ |############### -1.0|#################### |#################### -0.5|###################### |######################## 0.0|############################# |############################## +0.5|##################### |############### +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5| | +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.40%