weatherless...................84.40720% offense.......................39.40006% hyperoffense..................37.10968% balance.......................16.72214% sun........................... 6.94246% rain.......................... 6.54620% voltturn...................... 4.83040% stall......................... 3.61388% semistall..................... 3.15422% choice........................ 1.98526% sunoffense.................... 1.30766% sand.......................... 1.29181% tailwind...................... 1.04612% hail.......................... 0.81233% monotype...................... 0.53099% rainoffense................... 0.39626% sandoffense................... 0.34078% rainstall..................... 0.32097% trickroom..................... 0.14662% hailoffense................... 0.10699% monopoison.................... 0.09114% monowater..................... 0.08321% dragmag....................... 0.07925% monodragon.................... 0.05944% monoelectric.................. 0.05151% monoghost..................... 0.04755% monoice....................... 0.03566% monopsychic................... 0.02774% sandstall..................... 0.02774% gravity....................... 0.01981% monograss..................... 0.01981% monobug....................... 0.01981% monofighting.................. 0.01981% monorock...................... 0.01981% monosteel..................... 0.01585% monoflying.................... 0.01585% mononormal.................... 0.01585% sunstall...................... 0.01189% monodark...................... 0.01189% monofire...................... 0.01189% swagplay...................... 0.00793% monoground.................... 0.00793% tricksun...................... 0.00793% hailstall..................... 0.00396% tricksand..................... 0.00396% Stalliness (mean: -0.549) -2.0|#### |############## -1.5|################### |######################### -1.0|############################## |###################### -0.5|################### |################### 0.0|############### |########## +0.5|########### |###### +1.0|### |### +1.5|## |## +2.0|# |## +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%